A few years ago, I had the opportunity, alongside many other talented artists, to work on Quantic Dream's "Spellcasters Chronicles" project.
Although I am saddened to see the game shut down, it was a pleasure working with Thierry Prodhomme and Christophe Brusseaux to develop the initial concepts for what Spellcasters Chronicles was to become.
This golem went through many different iterations, and even though it wasn't the final choice, I still like it.